Daydream VR Wiki

From Daydream VR Wiki
Jump to: navigation, search
Icon.png
Welcome to the Daydream VR Wiki!
the Daydream VR compendium by the players, for the players.
Please feel free to contribute by creating new articles or expanding on existing ones.
We are currently maintaining 225 pages (17 articles).
About Google Daydream VR

Daydream is Google’s newly announced Android VR ecosystem - A platform for high quality mobile virtual reality, encompassing specialized phones, headsets, and apps — which promises to significantly raise the bar on Google’s prior Cardboard initiative. Cardboard, which aimed for ultra-low cost and high accessibility, remained clearly inferior in performance compared to Samsung’s own Gear VR which is also built atop Android. Daydream promises to raise the quality bar up to a Gear VR-level experiences, but will be built as a core element of the entire Android ecosystem, giving it much larger potential reach than Gear VR, which is limited to a subset of phones from a single manufacturer.

On stage at I/O 2016, Brahim Elbouchikhi, Senior Product Manager on the Google VR team, said the company plans to make Daydream 'Android scale'.

"...our intention [for Daydream] is to operate at Android scale, meaning hundreds of millions of users using Daydream devices. And the way we get there is through the typical smartphone evolution: where today’s premium devices - the ones that can run VR experiences - are next year’s mid-range, and the following year’s low end devices," Elbouchikhi told developers in the audience. "So if you take that evolution, you can see that in a couple years, we will have hundreds of millions of users on Daydream Ready devices that are ready to consume the mobile VR experiences that you all are going to build."
Daydream VR is currently expected to release when Android N hits devices Fall 2016.


Daydream is Google’s newly announced Android VR ecosystem - encompassing specialized phones, headsets, and apps — which promises to significantly raise the bar on Google’s prior Cardboard initiative. Cardboard, which aimed for ultra-low cost and high accessibility, remained clearly inferior in performance compared to Samsung’s own Gear VR which is also built atop Android. Daydream promises to raise the quality bar up to a Gear VR-level experiences, but will be built as a core element of the entire Android ecosystem, giving it much larger potential reach than Gear VR, which is limited to a subset of phones from a single manufacturer.

On stage at I/O 2016, Brahim Elbouchikhi, Senior Product Manager on the Google VR team, said the company plans to make Daydream 'Android scale'.

"...our intention [for Daydream] is to operate at Android scale, meaning hundreds of millions of users using Daydream devices. And the way we get there is through the typical smartphone evolution: where today’s premium devices - the ones that can run VR experiences - are next year’s mid-range, and the following year’s low end devices," Elbouchikhi told developers in the audience. "So if you take that evolution, you can see that in a couple years, we will have hundreds of millions of users on Daydream Ready devices that are ready to consume the mobile VR experiences that you all are going to build."
Daydream VR is currently expected to release when Android N hits devices this Autumn 2016.
Daydream VR Recent Media
Comfortable Headsets and an intuitive Controller for rich VR experiences.
The user interface background within the Daydream Playground system.
The interface basic Applications page as announced for the Daydream system.
The Controller as announced at I/O 2016.
Additional Media
The Daydream VR Trailer
The Daydream VR Wiki Community

Registering

  • Feel free to register and join our user base by clicking here.

Not sure where to start?

Adding some content!

  • Check out a few pages and see what they look like or what the source code for a pages is to get ideas, or visit the New to moderating page to get some suggestions.
Latest Info Via Twitter